Unity Core Graphics Prototype (exercise)
Exercise for the Unity Core Graphics learning pathway.
I know it's ugly and unpolished, but I spent on that ~10 hours and focused mostly on experimentation of specific features.
Experimented with text-based ai-generated textures/sprites and asset manipulation.
repo: https://github.com/jukure/firstprototype
audio (manipulated with Audacity):
glass moving on ground: https://freesound.org/s/426619/
footstep sounds https://freesound.org/s/118985/
portal sound: https://freesound.org/s/243400/
textures and materials:
generated with Midjourney-ai and manipulated with Materialize
meshes:
Unity built-ins, Probuilder and Blender for stairs
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